Artlantis is the fastest stand-alone 3D rendering application developed especially for architects and designers, ideal for quickly and easily creating high resolution 3D renderings, iVisit 3D Panoramas, QuickTime VR Objects and animations. A recognized leader in preview window technology, Artlantis is the rendering software used by architects, designers and urban design
New features in Artlantis 4
iVisit 3D Panoramas (Artlantis Studio only)
Create a realistic virtual tour inside your project with multi-node panoramas. Artlantis 4 automatically creates everything needed to view the panoramas. Based on Flash™ technology, the player is free of charge and viewable within most popular web browsers. A special tool also allows users to view and share these panoramas on an iPad or iPhone. iVisit 3D is available in two versions (Lite and Pro) from Apple’s App Store. iVisit 3D Lite is free, but is limited to one viewing per day. Click here for video.
As in photography, color is an essential consideration in rendering. The new radiosity engine improves images for better perception of colors, textures, and materials. Tone correction is a new post-process tool that allows users to lighten dark images or vice versa. A new Fresnel shader has been added to the library, which is particularly suitable for metallic car bodies. Transparent surfaces and a variety of other edits are now managed more easily in this new version, thanks to an improved method for selecting and handling multiple objects. Click here for video.
Artlantis 4 is faster than ever. The average rendering time is two times faster, and up to seven times faster if the project uses several Neon shaders. In order to better handle large projects, Artlantis is now optimized for 64-bit Macintosh and Windows environments. Click here for video.
A new Horizontal material projection method simplifies working with complex roof surfaces, automatically orienting the direction of all roof textures to line up with all soffit edges in one simple step. Batch rendering work can now be reorganized and filtered before the renderings are generated. In the 2D view, a series of duplicated objects can be automatically positioned on the underlying ground surface using gravity. Click here for video.